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On November 21, 1990, the Super Nintendo was officially introduced to the Japanese public as the Super Famicom. A date that would forever be engraved in the hearts and souls of gamers worldwide. Following in the footsteps of the NES, whose universal success had definitively shaped the fate of the gaming industry, the Super Nintendo was a technological masterpiece, teeming with power and potential, and that still fascinates us to this very day. Across more than 620 pages richly illustrated with documents from the period, the two Super Nintendo Anthology volumes recount the life story of the Kyoto-based giant's wondrous 16-bit console and delve deep into its huge international games library. A work of reference.
Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology.
The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthologycovers it all in this new and richly illustrated account.
COMPLETE SOFTWARE LIBRARY
The international GameCube library is made up of 647 games; 80 of which were exclusive to Japan, 98 to the USA and 17 to Europe. The good, the bad and everything in between, all contributed in some way or another to the console's success. Their quality, reputations and impact have been assessed individually. This book presents all 647 published games with detailed information including their release date, developer, publisher, genre, and a rating out of five.
A far cry from the chunky design of the Xbox and the PlayStation 2's radiator-like features, Nintendo's little cube was a genuine technological beast, more than capable of rivaling its competitors. There was a lot going on under the hood. In this part, we'll explore the details and specs of the machine, the different models, its extraordinary controllers and the range of official accessories.
COLLECTIBLE GAMES AND OBJECTS
The notoriety of GameCube games was such that numerous by-products were produced, some of which are quite rare today. In this section, the author worked tirelessly to showcase all the collectible games as well as the most surprising, memorable and sought-after merchandise; a collector's holy grail.
To celebrate a console that brought wonder into the lives of so many, and a brand that reshaped the whole entertainment industry, the authors retrace Sony's incredible journey, from the company's creation following World War II, to the machine's retirement in the early 2000's. Throughout the 26 interviews, important figures of the period recount their experiences with unabashed honesty, painting a detailed picture of the great venture led by Ken Kutaragi. Much like the Nintendo 64 Anthology, the PlayStation Anthology is unique in both form and content.
To fully appreciate the scale of the PlayStation phenomenon, you first have to learn of its genesis and the context in which it was developed, and understand the commercial and marketing power of Sony itself. The PlayStation Anthology sheds light on the birth of the PlayStation and Sony, the company's triumphs as well as its shortcomings, its strategies, technological advancements and, of course, its fantastical games library.
ASSEMBLY (US & EUROPE)
Another New Generation
Sony, Sega, Nintendo: A New Power Balance
Ever-Evolving New Hurdle
Curtain Call (2000-2006)
Live in Your World, Play in Ours (2000-2002)
The Next Century
Between Two Worlds (2001)
New Harvest (2002)
The PlayStation Generation (2003-2005)
A Pivotal Time for the PlayStation
To fully grasp the situation, the market, and the story, it is important to hear from those who experienced this epic from the inside. The authors got in touch with the people who helped build the legend that is the PlayStation.
The Interviewees Who Made History
Year after year, the PlayStation was host to vast arrays of collector's edition games. In this section, you'll find all the most mythical and the most sought-after versions in chronological order.