Pre-order 224 BIT BUNDLE PACK (N64 + PS + NGC ANTHOLOGY)

224 BIT BUNDLE PACK (N64 + PS + NGC ANTHOLOGY)

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Purchase the PlayStation Anthology, the Nintendo 64 Anthology (Enhanced Edition), and the GameCube Anthology for one reduced price!

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GAMECUBE ANTHOLOGY

Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology.

GAMECUBE HISTORY
The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthologycovers it all in this new and richly illustrated account.

  • The Cube's Origins
  • Space World
  • The Launch
  • Back To Basics
  • Winning Back Gamers
  • The Traces It Left...

COMPLETE SOFTWARE LIBRARY
The international GameCube library is made up of 647 games; 80 of which were exclusive to Japan, 98 to the USA and 17 to Europe. The good, the bad and everything in between, all contributed in some way or another to the console's success. Their quality, reputations and impact have been assessed individually. This book presents all 647 published games with detailed information including their release date, developer, publisher, genre, and a rating out of five.

HARDWARE
A far cry from the chunky design of the Xbox and the PlayStation 2's radiator-like features, Nintendo's little cube was a genuine technological beast, more than capable of rivaling its competitors. There was a lot going on under the hood. In this part, we'll explore the details and specs of the machine, the different models, its extraordinary controllers and the range of official accessories. 

  • Models and Packs
  • Triforce
  • Optical Disc
  • Packaging
  • Controllers
  • Accessories

COLLECTIBLE GAMES AND OBJECTS 
The notoriety of GameCube games was such that numerous by-products were produced, some of which are quite rare today. In this section, the author worked tirelessly to showcase all the collectible games as well as the most surprising, memorable and sought-after merchandise; a collector's holy grail. 

PLAYSTATION ANTHOLOGY

To celebrate a console that brought wonder into the lives of so many, and a brand that reshaped the whole entertainment industry, the authors retrace Sony's incredible journey, from the company's creation following World War II, to the machine's retirement in the early 2000's. Throughout the 26 interviews, important figures of the period recount their experiences with unabashed honesty, painting a detailed picture of the great venture led by Ken Kutaragi. Much like the Nintendo 64 Anthology, the PlayStation Anthology is unique in both form and content.

CONTENTS

HISTORY

To fully appreciate the scale of the PlayStation phenomenon, you first have to learn of its genesis and the context in which it was developed, and understand the commercial and marketing power of Sony itself. The PlayStation Anthology sheds light on the birth of the PlayStation and Sony, the company's triumphs as well as its shortcomings, its strategies, technological advancements and, of course, its fantastical games library.

ASSEMBLY (US & EUROPE)

  • Trim size: 8.50x10.5 inches (216x267mm)
  • Cover: 4 pages, 4-color, Pantone silver, mat lamination, sport gloss UV varnish
  • Paper cover: Gloss coated, high density
  • Inside: 360 pages, 4-colors printing on 135 gsm gloss coated paper
  • Binding: Hardcover, tread sewn, 2mm thick cardboard, head & tails, shrink wrapped
  • Weight: 1500gr

SUMMARY OF THE HISTORY SECTION

  • The Sony Miracle (1945-1958)
    Amidst the Reconstruction
    The Power of Innovation
  • Sony Corporation's Development and Struggles (1958-1990)
    A New Cultural Leader
    VCR, VHS or Betamax?
    A Paper Tiger
    Kids of the Digital Dream
    A New Generation Console
  • Gateway to the World of Video Games (1980-1994)
    In the Thick of It (1980-1988)
    Project "Play Station" (1988-1991)
    Sony: Locked and Loaded (1991-1992)
    The Revolution Underway (1992-1994)
  • PlayStation
    Historical Launch (1994-1995)
    A New Era (1995-1996)
    1997: The PlayStation Avalanche
  • Dawn of a New Millennium (1998-1999)
    A Market All to Itself
    Marketing and Sales Smarts
  • Sony Computer Entertainment: Redevelopment
    Economic Crisis in Japan
    The West: A Land of Opportunity
  • Enemy Retaliation
    On the Road to E3
    One Step Further
  • Another New Generation
    Mass Market
    Sony, Sega, Nintendo: A New Power Balance
    Ever-Evolving New Hurdle

  • Curtain Call (2000-2006)
    Giants Counterattack

  • Live in Your World, Play in Ours (2000-2002)
    The Next Century
    Between Two Worlds (2001)
    New Harvest (2002)

  • The PlayStation Generation (2003-2005)

  • A Pivotal Time for the PlayStation

INTERVIEWS

To fully grasp the situation, the market, and the story, it is important to hear from those who experienced this epic from the inside. The authors got in touch with the people who helped build the legend that is the PlayStation.

The Interviewees Who Made History

  • Lorne Lanning (Oddworld Inhabitants – Abe’s Oddysee, Abe’s Exoddus)
  • Charles Cecil (Revolution Software – Broken Sword)
  • Yūji Horii (Enix – Dragon Quest)
  • Rodney Greenblat (PaRappa the Rapper)
  • Osamu Sato (Asmik – LSD)
  • Kanta Watanabe (Fill-in-Café – Panzer Bandit, Rakugaki Showtime)
  • Hitoshi Sakimoto (Square Enix – Vagrant Story, Final Fantasy Tactics)
  • Martin Edmondson (Reflections – Destruction Derby, Driver)
  • Hiromasa Iwasaki (Denkegi PlayStation)
  • Masaya Matsuura (Composer – PaRappa the Rapper)
  • Denis Friedman (Psygnosis – Adidas Power Soccer, The City of Lost Children)
  • Jason Rubin (Naughty Dog – Crash Bandicoot, Jak and Daxter)
  • Carlo Perconti (Toka – Burning Road)
  • Michiru Yamane (Composer– Castlevania)
  • Pascal Jarry (SCEE – Porsche Challenge, Rapid Racer)
  • Naosuke Arai (Technosoft – Thunder Storm)
  • Yokoyama Hideyuki (Atlus – Thousand Arms, Legend of Kartia)
  • Julien Merceron (Ubisoft – Rayman 2)
  • Yoshinori Kitase (Square Enix – Final Fantasy)
  • Tommy Tallarico (Composer – Time Crisis, Earthworm Jim)
  • Harada Katsuhiro (Namco – Tekken)
  • Minoru Kidooka (Arc – Guilty Gear)
  • Suda51 (Grasshopper – Silver Case)
  • Akitoshi Kawazu (Square Enix – Final Fantasy, SaGa Frontier)
  • Ian Livingstone (Eidos – Tomb Raider)
  • Hideaki Itsuno (Capcom – Street Fighter Alpha, Star Gladiator)

RARE VERSIONS AND COLLECTOR’S EDITIONS

Year after year, the PlayStation was host to vast arrays of collector's edition games. In this section, you'll find all the most mythical and the most sought-after versions in chronological order.

NINTENDO 64 ANTHOLOGY

360 pages, 388 game reviews (all games reviewed), interviews, complete history, Collector's Guide... Everything you need to know about Nintendo 64! September 29th, 2016, marks the Nintendo 64’s twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Matt Manent has written the most comprehensive and remarkable book about this legendary console. Over 360 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector’s editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time – Martin Hollis (Rare – GoldenEye) and Eric Caen (Titus – Superman; acknowledged as one of the machine’s worst games),– Matt Manent has worked to make this book an encyclopedia honoring the Nintendo 64 we’ve all come to love.

Book Section

Foreword

  • Math Manent
  • Glenn Plant

History

Origins

  • The Advent of the CD
    • Technology Ahead of Its Time
  • A New Adventure
    • Initial Signs of an Astonishing Partnership
    • Project Reality, Here We Go!
  • Announcements and Promises
    • Silicon Valley Slip-ups
    • Perception of Reality
    • 16-bit Graphics Knock-Out
    • The Nintendo Ultra 64 Materializes
  • 1995: Radio Silence
    • Timid Announcements...
    • The First E3
    • Advertising Bluff
    • The Storm after the Calm
  • 1995: Status Report Before the News Broke
    • Final Report Before Launch

Nintendo 64 (1996-2002)
  • Finally Available
    • On the Way to the USA
    • Where Are the Games?
    • Arrival in Europe
    • Major Bungle for the French Launch
    • “You’ll never believe it”
    • Space World ’97: A Vision of the Future
    • Second Place
    • 1998, An Exceptional E3
    • 64DD Disappointments
    • Link, Nintendo 64’s Savior
    • Dolphins and Pokémon
    • The Software Library is Fleshed-Out Too Late
    • Transition
    • The Beginnings of a Slow Death
    • The End of an Era
    • The Sixty-forth Dimension

Nintendo 64: A New Lease on Life

Interviews

  • Martin Hollis – GoldenEye / Rare
  • Eric Caen - Titus

In the Developers’ Words

Hardware

  • Console
  • Controller
  • Game Pak
  • Accessories

Games

64 DD

  • Machine
  • Games

Canceled Games

Rarities & Collector’s Items

Nintendo 64 Around The World

Collector’s Guide